Tag Archives: SAR

Zero Geography: GPS Real-World Gaming in Hybrid Space

Zero Geography reports on a real-time game using GPS devices which has – for our purposes, interesting applications for coordinating SAR or other response efforts. From Zero Geography: GPS Real-World Gaming in Hybrid Space.

A real-time, multiplayer, GPS game for mobiles is being played out in the real-world. The game, played by groups of four or five people, uses a one kilometer radius around any point on Earth to delineate spatial extents in which three or four chasers try to capture one runner. Each one of the players is tracked via a GPS phone and their coordinates are mashed onto a map that they can all see. The only twist that that the runner is always allowed to view the map, whilst the chasers only have access to the map every six minutes. The game is a fascinating way to roll elements of the physical and virtual together into an adrenaline-pumped experience.

Zero Geography is a brilliant blog about matters geographic by a person, persons, or entity named Mark Graham, who is otherwise reticent about identity or contact information. Check it out.


James Vlahos on the search for Steve Fossett

The December 2007/January 2008 issue of National Geographic Adventure has an excellent piece by James Vlahos about the SAR (S

earch And Rescue) effort following Steve Fossett’s disappearance. “The Vanishing” appears on page 68 of the print edition – but not at all on National Geographic Adventure‘s on-line counterpart. Vlahos makes some interesting points about the human factors issues that are likely to have led to Fossett’s death, and suggests that decentralized – and perhaps somewhat uncoordinated – efforts – may have overlooked some portions of the area in which Fossett was most likely to have crashed. This is worth a read – especially if you’re not familiar with the large area/small target search problem.

The National Geographic Adventure websitedoes have a great piece on survival skills by Laurence Gonzalez . About which more shortly.